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00012_Field_editable new-game state.txt
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1996-10-28
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#always : [1]
#showXfile : [0, 1, 2, 3]
#showMontage : [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
#hauntDelay : [60]
#moveCount : [0]
#soundChannels : [1: [#sndType: #loop, #sndName: #lakeside, #volume: 255], 2: [#sndType: #None, #sndName: #None, #volume: 0], 3: [#sndType: #None, #sndName: #None, #volume: 0], 4: [#sndType: #None, #sndName: #None, #volume: 0]]
#horsepower : [#high, #low]
#ghostCallVol : [0]
#PeekDisplay : [ #None, #scanStatus, #barStatus, #amberStatus, #psionicFragment, #peekFakeout, #ghostlyKey, #crazyLR, #crazyDR, #KdKnob, #rightBehindYou, #ghostKnife, #bloodBath, #BARstartup, #amberStartup, #irregularSurface, #badScan, #goodScan1min, #goodScan2min, #goodScan3min, #goodScan4min, #goodScan5min, #interruptedScan ]
#PKscanStatus : [ #ReadyForPlayback ]
#PKbarStatus : [ #Offline ]
#PKamberStatus : [ #Incomplete ]
#AMBERisOnline : [0, 1]
#AMBERVISION: [#off , #on, #waitingForPlayer, #startingUp, #popUp, #readyToGo, #maybeLater, #inBetween ]
#itemInUse : [#None, #BedroomKey, #PeekUnit, #WeedKiller, #Headgear, #ScanDevice, #Oscillator, #Crowbar, #Videotape]
#lastDomainVisited : [#None, "MARGARET", "BRICE", "EDWIN"]
#ghostsRemaining : [#Margaret, #Brice, #Edwin]
#ghostsCalling : [#Nobody]
#BT_fragStatus : [ #none, #crisisPrompt, #alignment, #spinningNow, #algoPrompt, #algorithm, #allDone ]
#BT_psionOrder : [ 1, 2, 3 ]
#BT_algorithmLeft : [2]
#BT_algorithmMiddle : [3]
#BT_algorithmRight : [5]
#BT_alignmentLeft : [#off]
#BT_alignmentRight : [#off]
#BT_bias : [#off, 1, 2, 3, #none]
#BT_storedBias : [2, 1, 3, #none]
#currentDomain : ["ROXY"]
#currentLocation : [#Gbhs_playIntro]
#previousLocation : [#HallExit]
#houseLightsAreOn : [0, 1]
#playerHasWeedkiller : [0, #carrying, #inUse, #usedUp]
#playerHasBedroomKey : [0, #carrying, #inUse, #usedUp]
#playerHasCrowbar : [0, #carrying, #inUse, #usedUp]
#playerHasPeekUnit : [0, #carrying, #inUse, #usedUp]
#playerHasScanDevice : [0, #carrying, #inUse, #usedUp]
#playerHasOscillator : [0, #carrying, #inUse, #usedUp]
#playerHasVideotape : [0, #carrying, #inUse, #usedUp]
#playerHasHeadgear : [0, #carrying, #inUse, #endGame, #usedUp]
#endGame : [0, 1]
#DoorWithScanUnit : [#kitchenOutside]
#scanUnitIsActive : [1,0]
#tonalResidueRemaining : [ #PkPatioScan, #PkBathroomScan, #Pk40sScan, #PkBoathouseScan ]
#cameraFeedbackRemaining : [ #KdKnob, #crazyDR, #ghostKnife, #ghostlyKey, #crazyLR, #bloodBath ]
#hauntsRemaining: [ #knifeShadow, #ghostBrushingHair, #mirrorMessage, #hungMan, #shootingStar, #stairsGhost, #phoneMessage, #lakeGhost, #TVghost, #gazebo1, #gazebo2, #gazebo3, #spookyOperator, #lakeGhost2 ]
#BarMode : [#setOFF]
#BarSelection : [#level]
#BarLevel : [4]
#BarGain : [2]
#BarFM : [0]
#BarOnline : [0, 1]
#oscillatorInPlace : [0, #placingNow, 1]
#psionicWavesPresent : [0, 1]
#bedrmCabinetIsOpen : [#None]
#playerIsExaminingHangMan : [0, 1]
#playerIsExaminingDreamDiary : [0, 1]
#playerIsReadingDreamDiary : [0]
#currentPageInDiary : [1]
#diningRmCabinetIsOpen : [#None]
#kitchenRearDoorIsOpen : [0]
#kitchenCabinetIsOpen : [#None]
#bathroomDoorIsOpen: [ 0 ]
#showerDoorIsOpen: [ 0 ]
#officeDrawerIsOpen: [#None]
#eSwitchInUse: [0,1, #blackout]
#playerIsExaminingBarManual : [0, 1]
#playerIsReadingBarManual : [0]
#currentPageInBarManual : [0]
#videoTapePosition : [#None]
#camcorderPosition : [#atRest, #rightSide, #doorOpen]
#studyDrawerIsOpen : [ 0 ]
#playerIsReadingNoteInStudy : [0, 1]
#playerIsExaminingOscillator : [0, 1]
#playerIsExaminingWeedkiller : [0, 1]
#playerIsExaminingHeadgear : [0, 1]
#playerIsExaminingVideotape : [0, 1]
#playerIsExaminingHypnoFlier : [0, 1]
#playerIsExaminingRealms : [0, 1]
#playerIsExaminingPyramid: [0, 1, #wordUp]
#pyramidMessagesRemaining:[1, 2, 3, 4, 5]
#playerIsReadingRealms : [0]
#currentPageInRealms : [0]
#TVchannel : [0, 1]
#boatHouseIsLocked : [1, 0]
#boatHouseDoorIsOpen : [0]
#gazeboPathIsBlocked : [1, #clearingNow, 0]
#playerIsExaminingPhone : [0]
#phoneButtonsPressed:[0]
#ghostlyPhoneCall : [#notyet]
#FortiesBedroomDoorIsOpen : [ 0 ]
#FortiesBedroomDoorIsLocked : [1, 0]
#balconyDoorIsOpen: [ 0 ]
#GarageDoorIsOpen: [ 0 ]
#mailboxIsOpen: [ 0 ]
#playerIsExaminingPackage: [ 0, #closed, #open, #readingLetter, #oscInside, #oscPopup, #oscGone ]
#FrontDoorIsOpen: [ 0 ]
#PlayerIsUsingLaptop:[ 0 ]
#passwordAttempt:[ ]
#passwordFrustration:[ #notYet ]
#inventoryStatus:[ #hot, #cool ]